top of page
building orange.png
A peach coloured box with brightly coloured splodges in the middle. Across the middle is written 'School exhibition' Bearwood community hub, 18th - 31st July
What communities are you part of?
Inside Outside: a hospital of the future is a unique three-year education programme led by Sandwell Cultural Education Parternship, and developed in partnership with arts connect, your trust charity, and midlands metropolitan university hospital. Inside Outside is a Steam in Sandwell Programme that encourages children and young people to explore what happens inside and outside their bodies, helping them make the connection between how our environment affects us and what choices we need to make to help us thrive.

Term 1:
Time to Discover & Explore

Aim: Develop Curiosity - plus CPD for teachers & educators

Children participate in taster arts activities, researching artists, meeting experts, go on inspiring visits & share their discoveries. This could include:

●      Going off site to visit artist studios

●      An artist, expert or practitioner giving a talk at school

●      Watching films/documentaries

●      Using digital resources 

●      Visiting the new Hospital site

●      Artist taster sessions in school 

In The Mix Summer Photos-233.jpg
Explore

Term 2:
Skill Builder

Aim: To build competence & confidence

Designed to offer short, informative sessions that build practical STEAM skills.

These are sessions focused on instructional learning to gain or deepen specific skills and knowledge. This allows the teacher to learn alongside pupils. Skill builder sessions may be facilitated through a teacher, video tutorials, visitors, books, and guides. These sessions are short and focused. An example of a skill builder session would be how to design a 3D model for 3D printing or how to use the slot method to construct cardboard models. 

Project - Section 2.jpg

Term 3:
Inquiry based learning

Aim: Deeper Engagagement

Commissioned artists will work with the children to creatively explore the themes through STEAM (Science, Technology, Engineering, the Arts and Mathematics). 

 

Building on the curiosity, confidence and competence developed throughout the exploration and skill builder activities this phase gives pupils the opportunity to engage deeply in creative thinking, problem solving and iteration. Working with artists children will develop an inquiry question or topic, which could be real world problems. Using their practical skills they may design prototypes and find innovative solutions. The emphasis is on the process of making and developing the STEAM mindset of working together and testing out their ideas. 

Project 3.JPG

Get Involved 
Contact the team at the Sandwell Cultural Education Partnership 
& get your school involved with the Inside Outside Project

bottom of page